Study recruitment: Young people with diabetes wanted to test new interactive card game
Augmented reality card game being piloted with aim to assist self-management of diabetes for young people.
Researchers are looking for volunteers to help test-run an “exciting prototype health augmented reality card game”.
Young people aged 11-21 are being sought to participate in trials of a research study being completed as part of a clinical psychology doctorate at Royal Holloway University of London (RHUL).
Young people with diabetes will have a chance to be part of a potentially groundbreaking research project – a have a chance to win a £50 voucher. The study will start from January.
The project Dragon Legends: Piloting an augmented reality card game for Diabetes self-management in young people is being run by Hannah Brown, trainee clinical psychologist at RHUL; Dr Helen Pote: clinical psychologist with more than 20 years’ experience working with young people; and Dr Sarah Campbell, founder of Play Well for Life.
Researchers said: “Diabetes is a health condition that can have lasting impacts on physical and mental health when poorly managed. Due to the nature of the condition, it requires children to develop psychological and behavioural skills to manage their own treatment from an early age.
“Prior to transferring responsibility of care from parents to children, it is essential that children are supported to develop psychological self-management skills. The ability to problem solve, make independent decisions, communicate with their health team and family, and develop self-efficacy surrounding treatment management are all key self-management skills which have been linked to better health outcomes.
“The proposed study would examine if Dragon Legends an Augmented Reality (AR) card game created by Play Well for Life (PWFL) promotes these psychological self-management skills.
“Volunteers are needed to join our Adventure!”
Requirements for the study include to have access to an Android device (phone or tablet) to play the game; 45 minutes of daily playtime for 14 days – team up with a parent, trusted adult, or a buddy; and complete three questionnaires on self-belief, communication skills, and tough choices before and after the adventure.
Scan the QR code to join the adventure.
NOTE: DRWF will from time-to-time advise readers of ‘calls to participate’ in diabetes and related health research studies. It should not necessarily be considered that the charity is in any way connected to the study or the group issuing the call for participants. If we are involved in any way, we will make this known. We will only share external calls where we have confirmed that the study holds ethics committee approval, and the study is specific to diabetes and related health. Taking part in a medical research study is a big step and further helpful information can be found via the National Institute for Health and Care Research Clinical Trials Guide.
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